Keine Jugendfreigabe: Zustellung ab 18 Jahren!
Genre: Action, Jump and Run
wird für Sie bestellt
Michel Ancels limbless, Fraggle-esque creation has long struggled to match the charisma of his platforming
contemporaries, but its fair to say that Rayman exudes far more charm as a 2D sprite than he does built from polygons.
And the first proper Rayman game in six years, Origins, is a bounding, joyful and unapologetically old-school 2D
Its beautiful, too, Ubisoft Montpellier having created a lavish, painterly look for the game thats
nothing short of luxurious. There are more layers of parallax scrolling here than we can count, lending the games
worlds convincing depth and providing an occasional change of track as you leap into or out of the screen. At 1080p, the
games vibrant palette sings.
Despite such striking visuals, your early reaction to the game will likely be a
world-weary sigh as jungle, ice desert and lava levels make an appearance. Levels are split into short segments in which
you must negotiate twisting obstacle courses while collecting Lums the series perennial collectibles and rescuing
trapped Electoons. Saving enough of these small, pink creatures unlocks new levels in the games hub world and
additional playable characters including Globox and a selection of teensies housed in the Snoring Tree.
with it, though, and it becomes clear that Ubisoft has stamped its own signature on the genres well-worn clichés. The
desert, for instance, is brought to life with a musical theme that sees you careening through giant didgeridoos,
bouncing on drum skins and adding to the soundtrack through your actions. Ice and lava, meanwhile, are juxtaposed to
great effect as the formers cool-blue hues and speedy gameplay clatter into the more careful platforming of the latter
over fiery vats drawn in rich oranges and reds.
New abilities are gained quickly, and once Rayman is able to
attack, fly and run on walls he becomes a joy to control. The perfectly judged inertia and rollercoaster routes of later
stages bring memories of golden-era Sonic rushing back, and the frequency of new ideas and spectacle occasionally makes
us think, dare we say it, of Treasure.
In a world whose sales charts are regularly topped by ever-more-
homogenised military shooters and action games, playing Origins feels like stepping into an alternate reality in which
the 16bit era evolved by increasing in fidelity, not dimensions. So while Mario continues to make us reconsider 3D space
and Sonic makes us reconsider buying any games that feature him nowadays, its left to Rayman to uphold the big-name 2D
platformer. Going on this evidence, the genre is in very capable disembodied hands indeed